Tech Briefs

Mar 11, 2002  •  Post A Comment

RealNetworks squeezes baseball to 30 minutes
RealNetworks has announced several new innovations to its RealOne media service. The Gold release of RealOne adds new programming in a service called RealOne SuperPass. That service includes condensed Major League Baseball games. Every game will be condensed into less than 30 minutes, showing viewers just the highlights, such as hits, runs, errors, stolen bases and home runs. The service also includes exclusive Academy Awards programming from E! Networks. The RealOne SuperPass costs $9.95 a month, and RealNetworks is offering a 14-day free trial subscription.
Snell & Wilcox to outfit Turner site
Turner Entertainment Group placed a multimillion-dollar order with Snell & Wilcox to outfit Turner’s new 193,000-square-foot broadcast facility in Atlanta. Turner purchased more than 5,000 modules from Snell & Wilcox’s IQ Modular line, including equipment for analog and digital audio and video distribution, video decoding and encoding, frame synchronization and audio conversion. Turner also bought the RollCall Network Management System, which allows for remote monitoring and control of all system modules. The new Atlanta facility will house central operations for Turner’s 18 TV networks and is slated to be finished in 2003.
Broadband passes 50 percent threshold
For the first time, Web surfers spent more time accessing the Net via broadband than by narrowband. That benchmark was passed in January 2002, according to Nielsen//NetRatings. Broadband has passed the critical 50 percent threshold, with broadband surfers tallying 1.19 billion hours, accounting for 51 percent of the 2.3 billion hours spent online during the month of January. Broadband use in January was up 64 percent on a year-by-year basis, while time spent online by narrowband surfers decreased 3 percent from 1.18 billion hours to 1.14 billion. Nearly 21.9 million at-home surfers accessed the Internet via broadband connection in January, up 67 percent and accounting for 21 percent of the total online at-home population.